Which MSVC versions? And does it work if you keep a reference to the CollisionSolid object yourself? On which line does it crash?
I've never seen a TypeHandle index like 1234567 before. That does not sound like a random number.
Which MSVC versions? And does it work if you keep a reference to the CollisionSolid object yourself? On which line does it crash?
I've never seen a TypeHandle index like 1234567 before. That does not sound like a random number.