The error spam is printed during a call to "shareDepthBuffer", which if removed fixed the problem (but of course then does not share the depth buffer).
This error occurs even if I delay the call to shareDepthBuffer via FrameDelayedCall for several frames to make sure the graphics buffer exists.
The error spam is printed during a call to "shareDepthBuffer", which if removed fixed the problem (but of course then does not share the depth buffer).
This error occurs even if I delay the call to shareDepthBuffer via FrameDelayedCall for several frames to make sure the graphics buffer exists.