Chris, this is games using the <canvas> tag and drawing on this surface. Is there a either a way to enable that accelerated 2d canvas feature? Or alternatively, is thee another rendering path to use to benefit from HW acceleration built into Oxide?
Chris, this is games using the <canvas> tag and drawing on this surface. Is there a either a way to enable that accelerated 2d canvas feature? Or alternatively, is thee another rendering path to use to benefit from HW acceleration built into Oxide?