This is the dynamic brake sound trigger in the sms:
Discrete_Trigger ( 45 SetStreamVolume ( 1.0 ) ) Variable_Trigger ( Speed_inc_past 4.0 Startloop ( 1 File ( "30-fel2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) ) Variable_Trigger ( Speed_dec_past 4.0 ReleaseLoopReleaseWithJump () ) Discrete_Trigger ( 46 SetStreamVolume ( 0.0 )
Which is an over complicated setup, that tell to the game, that the dynamic brake sound should be stopped below 4.0 m/s (14 km/h).
There is a self explanatory easier setup to replace that, that works without problems:
Variable_Trigger ( Variable3_inc_past 0.05 Startloop ( 1 File ( "30-fel2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) ) Variable_Trigger ( Variable3_dec_past 0.05 ReleaseLoopRelease () )
This is the dynamic brake sound trigger in the sms:
)
)
)
)
Which is an over complicated setup, that tell to the game, that the dynamic brake sound should be stopped below 4.0 m/s (14 km/h).
There is a self explanatory easier setup to replace that, that works without problems:
)
)
)