Comment 7 for bug 1546191

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Edward Keenan (edwardk) wrote :

I believe I may have found the solution which I am testing and so far it is working. The use of the Normalize() function. Since this is used to make sure tile coordinates are within tile boundaries, its possible that the current calculations are not accurate since this is not being done in the Update() process. Once temp is created as a WorldLocation, I run it through Normalize(). The adjustment that I made above is now back to 0.5 and up to this point, current tests are looking good. Just one more final test to check to see if this is the case.