Comment 10 for bug 1473986

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traindriver300 (eurostar9433) wrote : RE: [Bug 1473986] Re: System.IndexOutOfRangeException at ORTS.Viewer3D.WorldSounds.GetTType

Thank You, so how i can fix this problem?

> Date: Fri, 17 Jul 2015 16:18:53 +0000
> From: <email address hidden>
> To: <email address hidden>
> Subject: [Bug 1473986] Re: System.IndexOutOfRangeException at ORTS.Viewer3D.WorldSounds.GetTType
>
> I suggest to James to mark this as "Won't fix". I have not the
> privileges to do that.
>
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> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1473986
>
> Title:
> System.IndexOutOfRangeException at ORTS.Viewer3D.WorldSounds.GetTType
>
> Status in Open Rails:
> Triaged
>
> Bug description:
> Hi.
> When i'm playing in some routes, i have this crash:
> "Index is over the matrix limit"
> i attach what is written in the log file, and how can i fix this bug?
>
> Error: System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
> in ORTS.Viewer3D.WorldSounds.GetTType(Train train) in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Sound.cs:riga 2058
> in ORTS.Viewer3D.TrackSoundSource.UpdateTType() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Sound.cs:riga 188
> in ORTS.Viewer3D.TrackSoundSource.Update() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Sound.cs:riga 257
> in ORTS.SoundProcess.Sound() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Processes\SoundProcess.cs:riga 130
> in ORTS.SoundProcess.DoSound() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Processes\SoundProcess.cs:riga 114
> in ORTS.SoundProcess.SoundThread() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Processes\SoundProcess.cs:riga 98
> in System.Threading.ThreadHelper.ThreadStart_Context(Object state)
> in System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
> in System.Threading.ThreadHelper.ThreadStart()
>
>
> Information: Game.PopState()
>
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