Comment 4 for bug 1470882

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Paul Charland (p-charlie-0) wrote :

Morning James,

I've done a couple of experiments with adding an alpha channel around the textures for transfers and it's still a problem.

I first added a one pixel alpha around the transfer. It appeared to be working so I did the same for the other four transfers along with their snow counterparts. I was puzzled to still see the outlines when testing on a winter activity so I redid all thinking I had screwed something up along the way. This morning I tried again, the closest field to where my train starts looked fine but I let the train run a ways and was surprised to see a larger field further down the track that used the same transfers still was showing an outline.

I started thinking it must have something to do with the size of the transfer and ran another test, this time doubling the size of the alpha to two pixels wide. I went back to the second field and saw that small and medium-small transfers had no outline anything larger still had outlines.

This becomes a real problem when you consider the two pixel alpha transfers that are larger them 50 x 50 are still showing outlines and I had many fields that are 500 x 500. I'm already seeing gaps and openings between fields when they are butted up to each other at corners.

Is there something you can do at your end, if I have to put a 20 pixel alpha around each transfer to get the larger transfers to work in OR, it will make some smaller transfers disappear and leave gaps around every transfer.

Paul :-)