OK. Got the XNA sorted out and compiling now works. Change 1 did not seem to
make much difference. Change 2 however is quite startling in comparison.
Game load time is definitely increased. Ingame screen judders now occur much
more, but road traffic no longer disappears. I did however have one instance
in my short run where everything except the player train and the terrtex
vanished.
In most places the Loader process stays at 0 or 1 percent. In the places
where road traffic used to disappear, that goes up to between 60 and 90%. At
one stage after the world vanished it hit 100% with a 1% queue. In all cases
though, processor load did not exceed 65%. Going to experiment with the
figures and see where that takes me.
Thanks
Mervyn
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2242 / Virus Database: 3184/5888 - Release Date: 06/05/13
James,
OK. Got the XNA sorted out and compiling now works. Change 1 did not seem to
make much difference. Change 2 however is quite startling in comparison.
Game load time is definitely increased. Ingame screen judders now occur much
more, but road traffic no longer disappears. I did however have one instance
in my short run where everything except the player train and the terrtex
vanished.
In most places the Loader process stays at 0 or 1 percent. In the places
where road traffic used to disappear, that goes up to between 60 and 90%. At
one stage after the world vanished it hit 100% with a 1% queue. In all cases
though, processor load did not exceed 65%. Going to experiment with the
figures and see where that takes me.
Thanks
Mervyn
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2242 / Virus Database: 3184/5888 - Release Date: 06/05/13