That patch helped with the threads dying, but noticed that an agent process would die:
INFO oslo_service.service [req-459698ea-0f43-4056-8729-d39fef627862 - - - - -] Child 567692 killed by signal 6
INFO cinder.service [req-459698ea-0f43-4056-8729-d39fef627862 - - - - -] Starting cinder-volume node (version 12.0.2)
Looking into the container logs...
cinder-volume[567641]: terminate called after throwing an instance of 'std::runtime_error'
cinder-volume[567641]: what(): random_device::random_device(const std::string&)
That patch helped with the threads dying, but noticed that an agent process would die:
INFO oslo_service. service [req-459698ea- 0f43-4056- 8729-d39fef6278 62 - - - - -] Child 567692 killed by signal 6 0f43-4056- 8729-d39fef6278 62 - - - - -] Starting cinder-volume node (version 12.0.2)
INFO cinder.service [req-459698ea-
Looking into the container logs...
cinder- volume[ 567641] : terminate called after throwing an instance of 'std::runtime_ error' volume[ 567641] : what(): random_ device: :random_ device( const std::string&)
cinder-