The problem here is that you were using libmp3lame as the audio codec - WebM only supports libvorbis for audio. By using an unsupported codec, ffmpeg has crashed, which in turn crashed Openshot. We are not able to catch any crashes in ffmpeg/MLT before they crash Openshot, so I have added some validation to force the correct codecs for WebM i case they are changed by the user.
The best option is to use the WebM profile under All Formats in the Simple export tab.
The problem here is that you were using libmp3lame as the audio codec - WebM only supports libvorbis for audio. By using an unsupported codec, ffmpeg has crashed, which in turn crashed Openshot. We are not able to catch any crashes in ffmpeg/MLT before they crash Openshot, so I have added some validation to force the correct codecs for WebM i case they are changed by the user.
The best option is to use the WebM profile under All Formats in the Simple export tab.