I finally figured out how to script against the keyframe API in Blender. So... the Magic Wand animation now supports 2 keyframes, a starting position and ending position. Because the particles are affected by gravity, the particles realistically react to how fast you move the magic wand.
I finally figured out how to script against the keyframe API in Blender. So... the Magic Wand animation now supports 2 keyframes, a starting position and ending position. Because the particles are affected by gravity, the particles realistically react to how fast you move the magic wand.