Comment 8 for bug 670960

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IRIE Shinsuke (irie) wrote :

I tested r439.

In my system, selecting UnDotum font in the dropdown menu seems ineffectual, unfortunately. Even if it's chosen, the characters have the same shapes as Bfont, so CJK characters still cannot be shown at all.

In Blender, to use CJK characters for 3D text, I have to load unicode enabled .ttf file at font selector in property panel. Therefore, it may be necessary to add font file dialog to the animated title editor.