Comment 3 for bug 579389

Revision history for this message
Will Uther (willu-mailinglists) wrote :

Okie - I'm attaching an updated version of the patch (this patch is applied instead of the other one, not on top of the other one). I don't like this as much, but it solves some of the issues Kizza mentions at the expense of other issues.

This patch is similar to the last one, but waits at each point for the map to display before continuing the animation. This means that you know the entire map is cached once the animation finishes.

Now for the bad news. a) there is no way to cancel the animation, so if it is taking a while then that's too bad. b) you'll want the fix attached to issue #72 before using this patch otherwise it is possible for the animation to get stuck with a tile that will never load. Even with that fix if an http request times out you'll need to nudge the screen a little to force another download attempt and get the animation going again.

I don't think this patch is as good a solution as before, but I thought I'd post it in case anyone else wants to play with it.