Comment 2 for bug 475837

Revision history for this message
Nathaniel Sherry (nsherry) wrote :

This appears to be some kind of bizarre miltithreading issue, possibly to do with the sleep command. Disabling the sound thread fixes the majority of the problems, but more issues are seen when the AIs are playing, using sleep to make their actions staggered over time.

For those who really really want to fix this thing right now, a temporary workaround that will fix the worst of it is to delete the line that reads:

"initSound"

near the top of the file:

"OpenFracas/GUI/GUI.rb"