2011-11-19 06:50:22 |
Pavel Golikov |
bug |
|
|
added bug |
2011-11-19 06:51:26 |
Pavel Golikov |
description |
nux-1.16.0 builded from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
nux-1.16.0 builded from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
|
2011-11-19 07:44:17 |
Pavel Golikov |
description |
nux-1.16.0 builded from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
nux-1.16.0 built from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
|
2011-11-19 07:44:58 |
Pavel Golikov |
description |
nux-1.16.0 built from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
nux-1.16.0 built from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
|
2011-11-19 07:51:28 |
Pavel Golikov |
nux: status |
New |
Incomplete |
|
2011-11-19 07:51:44 |
Pavel Golikov |
nux: status |
Incomplete |
New |
|
2011-11-19 07:59:02 |
Pavel Golikov |
description |
nux-1.16.0 built from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. |
nux-1.16.0 built from source.
When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called.
The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child (in the layout) of another window that placed not in top left corner of the screen. |
|
2011-11-21 12:34:06 |
Sebastien Bacher |
nux: assignee |
|
Cheakamus (jay) |
|
2011-11-21 12:34:24 |
Sebastien Bacher |
nux: assignee |
Cheakamus (jay) |
Jay Taoko (jaytaoko) |
|
2011-11-26 01:03:54 |
Bilal Akhtar |
affects |
unity |
unity-foundations |
|
2011-11-26 01:04:28 |
Bilal Akhtar |
nux: status |
New |
Confirmed |
|
2011-11-26 01:04:35 |
Bilal Akhtar |
unity-foundations: status |
New |
Confirmed |
|
2011-11-26 01:04:37 |
Bilal Akhtar |
nux (Ubuntu): status |
New |
Confirmed |
|
2011-11-26 11:24:36 |
Omer Akram |
affects |
unity-foundations |
unity |
|
2014-07-24 21:16:23 |
Marco Trevisan (TreviƱo) |
unity (Ubuntu): status |
New |
Confirmed |
|