Nux

Activity log for bug #892443

Date Who What changed Old value New value Message
2011-11-19 06:50:22 Pavel Golikov bug added bug
2011-11-19 06:51:26 Pavel Golikov description nux-1.16.0 builded from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. nux-1.16.0 builded from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen.
2011-11-19 07:44:17 Pavel Golikov description nux-1.16.0 builded from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. nux-1.16.0 built from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen.
2011-11-19 07:44:58 Pavel Golikov description nux-1.16.0 built from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is in inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. nux-1.16.0 built from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen.
2011-11-19 07:51:28 Pavel Golikov nux: status New Incomplete
2011-11-19 07:51:44 Pavel Golikov nux: status Incomplete New
2011-11-19 07:59:02 Pavel Golikov description nux-1.16.0 built from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child of another window that placed not in top left corner of the screen. nux-1.16.0 built from source. When working with drag and drop, ProcessDndDrop function is not properly called. In /Nux/WindowCompositor.cpp there is a DndEventCycle function, where current_dnd_area geometry is checked. If our drop point is inside this geometry, HandleDndDrop function is called. The problem is that the drop event coordinates are absolute, but InputArea's are not. This means that i can't get ProcessDndDrop function call if my InputArea is a child (in the layout) of another window that placed not in top left corner of the screen.
2011-11-21 12:34:06 Sebastien Bacher nux: assignee Cheakamus (jay)
2011-11-21 12:34:24 Sebastien Bacher nux: assignee Cheakamus (jay) Jay Taoko (jaytaoko)
2011-11-26 01:03:54 Bilal Akhtar affects unity unity-foundations
2011-11-26 01:04:28 Bilal Akhtar nux: status New Confirmed
2011-11-26 01:04:35 Bilal Akhtar unity-foundations: status New Confirmed
2011-11-26 01:04:37 Bilal Akhtar nux (Ubuntu): status New Confirmed
2011-11-26 11:24:36 Omer Akram affects unity-foundations unity
2014-07-24 21:16:23 Marco Trevisan (TreviƱo) unity (Ubuntu): status New Confirmed