StacktraceTop: nux::IOpenGLShaderProgram::Begin (this=0x0) at ./IOpenGLGLSLShader.cpp:573 nux::GraphicsEngine::QRP_GLSL_1Tex (this=0x9960dd8, x=0, y=24, width=50, height=1056, DeviceTexture=..., texxform0=..., color0=...) at ./RenderingPipeGLSL.cpp:956 nux::GraphicsEngine::QRP_1Tex (this=0x9960dd8, x=0, y=24, width=50, height=1056, DeviceTexture=..., texxform0=..., color0=...) at ./RenderingPipe.cpp:322 nux::WindowCompositor::PresentBufferToScreen (this=0x9aaf120, HWTexture=..., x=0, y=24, RenderToMainTexture=false, BluredBackground=false, opacity=1) at ./WindowCompositor.cpp:1461 nux::WindowCompositor::RenderTopViews (this=0x9aaf120, force_draw=true, WindowList=..., drawModal=false, use_fbo=true) at ./WindowCompositor.cpp:1162
StacktraceTop: aderProgram: :Begin (this=0x0) at ./IOpenGLGLSLSh ader.cpp: 573 ngine:: QRP_GLSL_ 1Tex (this=0x9960dd8, x=0, y=24, width=50, height=1056, DeviceTexture=..., texxform0=..., color0=...) at ./RenderingPipe GLSL.cpp: 956 ngine:: QRP_1Tex (this=0x9960dd8, x=0, y=24, width=50, height=1056, DeviceTexture=..., texxform0=..., color0=...) at ./RenderingPipe .cpp:322 positor: :PresentBufferT oScreen (this=0x9aaf120, HWTexture=..., x=0, y=24, RenderToMainTex ture=false, BluredBackgroun d=false, opacity=1) at ./WindowComposi tor.cpp: 1461 positor: :RenderTopViews (this=0x9aaf120, force_draw=true, WindowList=..., drawModal=false, use_fbo=true) at ./WindowComposi tor.cpp: 1162
nux::IOpenGLSh
nux::GraphicsE
nux::GraphicsE
nux::WindowCom
nux::WindowCom