Comment 1 for bug 933448

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shahn (shahn) wrote :

This is interesting. I plan to profile this level to see what exactly is going on.

> * inefficient checks for collision with nikki (merging of 'fail' areas might help, they are to be expected to be straight lines usually)

Yes, this might be useful.

> * no baking of animated tiles (animations that are positioned on the same layer and have identical frame count and delays could have their frames baked)

I don't know, if deathstones (static lasers) are baked at all at the moment. Is this issue mainly about deathstones or also about laser robots?