This is interesting. I plan to profile this level to see what exactly is going on.
> * inefficient checks for collision with nikki (merging of 'fail' areas might help, they are to be expected to be straight lines usually)
Yes, this might be useful.
> * no baking of animated tiles (animations that are positioned on the same layer and have identical frame count and delays could have their frames baked)
I don't know, if deathstones (static lasers) are baked at all at the moment. Is this issue mainly about deathstones or also about laser robots?
This is interesting. I plan to profile this level to see what exactly is going on.
> * inefficient checks for collision with nikki (merging of 'fail' areas might help, they are to be expected to be straight lines usually)
Yes, this might be useful.
> * no baking of animated tiles (animations that are positioned on the same layer and have identical frame count and delays could have their frames baked)
I don't know, if deathstones (static lasers) are baked at all at the moment. Is this issue mainly about deathstones or also about laser robots?