I wonder if anyone else is seeing this?
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_texture_rectangle : enable" before use fixme:d3d_shader:shader_glsl_validate_link Program 2 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 1: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 0. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0, tmp1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 ret; fixme:d3d_shader:shader_glsl_dump_program_source vec4 arg0, arg1, arg2; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2DRect ps_sampler0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tex0; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 specular_enable; fixme:d3d_shader:shader_glsl_dump_program_source void main() fixme:d3d_shader:shader_glsl_dump_program_source { fixme:d3d_shader:shader_glsl_dump_program_source tex0 = clamp(texture2DRect(ps_sampler0, gl_TexCoord[0].xy), 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source ret = tex0 * gl_Color; fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = gl_SecondaryColor * specular_enable + ret; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2: fixme:d3d_shader:print_glsl_info_log Fragment info fixme:d3d_shader:print_glsl_info_log ------------- fixme:d3d_shader:print_glsl_info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_texture_rectangle : enable" before use err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858 err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from fixed function uniforms @ glsl_shader.c / 863
Thanks,
I wonder if anyone else is seeing this?
fixme:d3d: resource_ check_usage Unhandled usage flags 0x8. shader: print_glsl_ info_log Info log received from GLSL shader #1: shader: print_glsl_ info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_ texture_ rectangle : enable" before use shader: shader_ glsl_validate_ link Program 2 link status invalid. shader: shader_ glsl_dump_ program_ source Object 1: shader: shader_ glsl_dump_ program_ source GL_OBJECT_ SUBTYPE_ ARB: GL_FRAGMENT_ SHADER_ ARB. shader: shader_ glsl_dump_ program_ source GL_OBJECT_ COMPILE_ STATUS_ ARB: 0. shader: shader_ glsl_dump_ program_ source shader: shader_ glsl_dump_ program_ source #version 120 shader: shader_ glsl_dump_ program_ source vec4 tmp0, tmp1; shader: shader_ glsl_dump_ program_ source vec4 ret; shader: shader_ glsl_dump_ program_ source vec4 arg0, arg1, arg2; shader: shader_ glsl_dump_ program_ source uniform sampler2DRect ps_sampler0; shader: shader_ glsl_dump_ program_ source vec4 tex0; shader: shader_ glsl_dump_ program_ source uniform vec4 specular_enable; shader: shader_ glsl_dump_ program_ source void main() shader: shader_ glsl_dump_ program_ source { shader: shader_ glsl_dump_ program_ source tex0 = clamp(texture2D Rect(ps_ sampler0, gl_TexCoord[0].xy), 0.0, 1.0); shader: shader_ glsl_dump_ program_ source ret = tex0 * gl_Color; shader: shader_ glsl_dump_ program_ source gl_FragData[0] = gl_SecondaryColor * specular_enable + ret; shader: shader_ glsl_dump_ program_ source } shader: shader_ glsl_dump_ program_ source shader: print_glsl_ info_log Info log received from GLSL shader #2: shader: print_glsl_ info_log Fragment info shader: print_glsl_ info_log ------------- shader: print_glsl_ info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_ texture_ rectangle : enable" before use shader: set_glsl_ shader_ program >>>>>>>>>>>>>>>>> GL_INVALID_ OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681 shader: set_glsl_ shader_ program >>>>>>>>>>>>>>>>> GL_INVALID_ OPERATION (0x502) from glUseProgramObj ectARB( programId) @ glsl_shader.c / 5696 shader: shader_ glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_ OPERATION (0x502) from glUseProgramObj ectARB @ glsl_shader.c / 5858 shader: shader_ glsl_load_ constants >>>>>>>>>>>>>>>>> GL_INVALID_ OPERATION (0x502) from fixed function uniforms @ glsl_shader.c / 863
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Thanks,