Comment 22 for bug 1104373

Revision history for this message
Geoff Goas (gitman) wrote :

I wonder if anyone else is seeing this?

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_texture_rectangle : enable" before use
fixme:d3d_shader:shader_glsl_validate_link Program 2 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 1:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 0.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0, tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 ret;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 arg0, arg1, arg2;
fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2DRect ps_sampler0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tex0;
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 specular_enable;
fixme:d3d_shader:shader_glsl_dump_program_source void main()
fixme:d3d_shader:shader_glsl_dump_program_source {
fixme:d3d_shader:shader_glsl_dump_program_source tex0 = clamp(texture2DRect(ps_sampler0, gl_TexCoord[0].xy), 0.0, 1.0);
fixme:d3d_shader:shader_glsl_dump_program_source ret = tex0 * gl_Color;
fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = gl_SecondaryColor * specular_enable + ret;
fixme:d3d_shader:shader_glsl_dump_program_source }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log (5) : error C7531: global type sampler2DRect requires "#extension GL_ARB_texture_rectangle : enable" before use
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from fixed function uniforms @ glsl_shader.c / 863

Thanks,