To find out the status of software versus hardware rendering, I usually do a:
glxinfo |grep direct
If "direct rendering: No" then you're using software rendering...however I hadn't realised the entire app uses a GL canvas, so as you say, it'll probably still be slow even with the animations disabled.
The best outcome would be if direct rendering could be used in more than one VT at a time on Intel 945GSE - then this point would be totally moot...
To find out the status of software versus hardware rendering, I usually do a:
glxinfo |grep direct
If "direct rendering: No" then you're using software rendering...however I hadn't realised the entire app uses a GL canvas, so as you say, it'll probably still be slow even with the animations disabled.
The best outcome would be if direct rendering could be used in more than one VT at a time on Intel 945GSE - then this point would be totally moot...