We could also try to abandon any idea of a grid and consider each icon
as a separate square. If another square is placed on top of it, that
square will instead be placed at the bottom corner of the square it was
placed on top of. If there isn't any room at the bottom (mind Feynman),
place the icon on the right corner of the square.
I have no idea if this is realistic/implementable, but it was just a
thought.
Sebastien Bacher schreef:
> having a grid with lines and columns is easy when you have a standard
> geometry for icons but if those can be scaled randomly how would that
> work exactly?
>
>
We could also try to abandon any idea of a grid and consider each icon implementable, but it was just a
as a separate square. If another square is placed on top of it, that
square will instead be placed at the bottom corner of the square it was
placed on top of. If there isn't any room at the bottom (mind Feynman),
place the icon on the right corner of the square.
I have no idea if this is realistic/
thought.
Sebastien Bacher schreef:
> having a grid with lines and columns is easy when you have a standard
> geometry for icons but if those can be scaled randomly how would that
> work exactly?
>
>