Yes sometimes we need to oversimplify bug descriptions to ensure people can find and understand them.
I believe this is a general problem with the underlying X Window and Mutter actor getting out of sync, where one is still rendering (and interpreting input) at the old scale and the other expecting to render at the new scale.
Yes sometimes we need to oversimplify bug descriptions to ensure people can find and understand them.
I believe this is a general problem with the underlying X Window and Mutter actor getting out of sync, where one is still rendering (and interpreting input) at the old scale and the other expecting to render at the new scale.