Well I'm getting an exception persisting the DevTeam as well, but only the first time. If you click again, it should work.
But yeah, okay. If unowned works, let's go with that. It seems like the difference between owned vs unowned is that owned is better for type safety, but unowned works more often. Seems like an annoying distinction (I like things with type safety that work), but given the choice, go with unowned.
That just means replacing all of the actual object types with 'Key', right?
Well I'm getting an exception persisting the DevTeam as well, but only the first time. If you click again, it should work.
But yeah, okay. If unowned works, let's go with that. It seems like the difference between owned vs unowned is that owned is better for type safety, but unowned works more often. Seems like an annoying distinction (I like things with type safety that work), but given the choice, go with unowned.
That just means replacing all of the actual object types with 'Key', right?