~/pigment/examples/pigment$ python image.py ../pictures/fluendo.png --- Pigment OpenGL status ------------------------ Version: 2.0.2 NVIDIA 87.76 Renderer: C51/PCI/SSE2/3DNOW! Vendor: NVIDIA Corporation GLSL shaders: .............. Yes (used) Per YUV component rendering: Yes (used) Texture rectangle: ......... Yes (not implemented) Fragment program: .......... Yes (not implemented) Pixel buffer object: ....... Yes (not implemented) --------------------------------------------------
--- Pigment GPU Support Dump --- C51/PCI/SSE2/3DNOW! -------------------
**Version:** 2.0.2 NVIDIA 87.76
**Vendor:** NVIDIA Corporation
**Features:**
::
maximum_texture_2d_size: 4096 texture_rectangle: ...... 1 texture_non_power_of_two: 1 texture_border_clamp: ... 1 multisample: ............ 1 multisample_filter_hint: 1 multitexture: ........... 1 (4 units) texture_env_combine: .... 1 texture_env_dot3: ....... 1 fragment_program: ....... 1 vertex_buffer_object: ... 1 pixel_buffer_object: .... 1 blend_color: ............ 1 packed_pixels: .......... 0 multi_draw_arrays: ...... 1 framebuffer_object: ..... 1 copy_sub_buffer: ........ 0 shading_language: ....... 1 shader_objects: ......... 1 fragment_shader: ........ 1 vertex_shader: .......... 1 --------------------------------
~/pigment/ examples/ pigment$ python image.py ../pictures/ fluendo. png ------- ------- --- ------- ------- ------- ------- ------- ------- --
--- Pigment OpenGL status -------
Version: 2.0.2 NVIDIA 87.76
Renderer: C51/PCI/SSE2/3DNOW!
Vendor: NVIDIA Corporation
GLSL shaders: .............. Yes (used)
Per YUV component rendering: Yes (used)
Texture rectangle: ......... Yes (not implemented)
Fragment program: .......... Yes (not implemented)
Pixel buffer object: ....... Yes (not implemented)
------
--- Pigment GPU Support Dump ---
C51/PCI/SSE2/3DNOW!
-------------------
**Version:**
2.0.2 NVIDIA 87.76
**Vendor:**
NVIDIA Corporation
**Features:**
::
maximum_ texture_ 2d_size: 4096 rectangle: ...... 1 non_power_ of_two: 1 border_ clamp: ... 1 filter_ hint: 1 env_combine: .... 1 buffer_ object: ... 1 buffer_ object: .... 1 draw_arrays: ...... 1 object: ..... 1 ------- ------- ------- ----
texture_
texture_
texture_
multisample: ............ 1
multisample_
multitexture: ........... 1 (4 units)
texture_
texture_env_dot3: ....... 1
fragment_program: ....... 1
vertex_
pixel_
blend_color: ............ 1
packed_pixels: .......... 0
multi_
framebuffer_
copy_sub_buffer: ........ 0
shading_language: ....... 1
shader_objects: ......... 1
fragment_shader: ........ 1
vertex_shader: .......... 1
-------