Ok I'll add some debug output.
Can you confirm that GL version works ?
Cause they share background renderer ...
I think this should be related to another bug I see time to time where it does not crash but signal frame buffer end to be displayed in GLSL background. Or when I load track in deck 1 the signal FBO of deck to is changed ... I tried to track this down a couple of time with no success :(
Ok I'll add some debug output.
Can you confirm that GL version works ?
Cause they share background renderer ...
I think this should be related to another bug I see time to time where it does not crash but signal frame buffer end to be displayed in GLSL background. Or when I load track in deck 1 the signal FBO of deck to is changed ... I tried to track this down a couple of time with no success :(