This is because each OpenGL widget has its own OpenGL context. This bug won't get fixed until we figure out how to share contexts among widgets, which has something to do with creating a large image buffer and stenciling it into separate pieces for each widget.
This is because each OpenGL widget has its own OpenGL context. This bug won't get fixed until we figure out how to share contexts among widgets, which has something to do with creating a large image buffer and stenciling it into separate pieces for each widget.