Indeed it's link to sub pixel scrolling & scalling. I experiented a non subpixel version of it but all other renders beased on position [0;1] were displayed to their nearest integral positions in pixel world (no-subpixel) so they didn't moved in block and some little offset appear between those and the signal due to float to int rounding ... First feedback was not so good ...
Indeed it's link to sub pixel scrolling & scalling. I experiented a non subpixel version of it but all other renders beased on position [0;1] were displayed to their nearest integral positions in pixel world (no-subpixel) so they didn't moved in block and some little offset appear between those and the signal due to float to int rounding ... First feedback was not so good ...