Comment 4 for bug 976650

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Thomas Vincent (vrince) wrote :

Indeed it's link to sub pixel scrolling & scalling. I experiented a non subpixel version of it but all other renders beased on position [0;1] were displayed to their nearest integral positions in pixel world (no-subpixel) so they didn't moved in block and some little offset appear between those and the signal due to float to int rounding ... First feedback was not so good ...