New waveform doesn't show mids/his very well
Bug #976650 reported by
Owen Williams
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Medium
|
Owen Williams |
Bug Description
The new waveform is wonderful and silky, but it seems to smooth out mid and high-end detail too much. I have a track that has a breakdown in which the old code shows plenty of detail (picture attached), but the new waveform shows a completely flat line. We should tweak the rendering of the new waveform so it can pick up low volume / high frequency detail better.
Related branches
Changed in mixxx: | |
milestone: | none → 1.11.0 |
tags: | added: waveform |
Changed in mixxx: | |
assignee: | Thomas Vincent (vrince) → nobody |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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Yeah thing is to prevent flickering due to waveform strech (pitch), the range of value taken into acount to place waveform amplitude had to be increased. In other words, usings more consecutive values to compute waveform amplitude "smooth" the overall shape of the waveform.
For the moment low/mid/high are handled with the exact same code but in my opinion mid/high should be treated differently ... first there "power" is almost all the time too low to be efficiently display, then small peaks are flatten down by using a too wide "range".
I know it's not the answer your are waiting for but I started to adress those issues with a GLSL version of the waveform, but I don't have enougth time to make it stable enougth for 1.11 ...
Nervertheless I'll try to "tweak" the actual rendering code but keep in mind that small detail will produce some flickering.