With the new sync queuing mechanism, any call to seekAbs will adjust to match the phase of the beat -- this might have "fixed" a few of these other use cases. (seekExact is used to override phase matching).
clicking in the overview is already phase-locked.
Throwing the waveform is hard because there's a velocity decay... Someone will have to write a method that nudges the velocity so that it resolves on the beat.
With the new sync queuing mechanism, any call to seekAbs will adjust to match the phase of the beat -- this might have "fixed" a few of these other use cases. (seekExact is used to override phase matching).
clicking in the overview is already phase-locked.
Throwing the waveform is hard because there's a velocity decay... Someone will have to write a method that nudges the velocity so that it resolves on the beat.