This looks fun. Any idea why we sleep in those places? The second sleep appears to be waiting for libshout to connect to the server because the shout_open call is async and doesn't provide an update callback (head. broke. keyboard.), but I can't figure out the first sleep call (after it prints the number of failed attempts).
This looks fun. Any idea why we sleep in those places? The second sleep appears to be waiting for libshout to connect to the server because the shout_open call is async and doesn't provide an update callback (head. broke. keyboard.), but I can't figure out the first sleep call (after it prints the number of failed attempts).