I added (without deleting anything) :
Import('platform')
if platform == 'win32': # line 144 env.Append(CPPDEFINES = 'WIN32') #for soundtouch else: env.Append(CCFLAGS = Split(""" -pipe -Wall -W -g """)) # omghax - env.Append(LINKFLAGS = Split(""" -pipe -Wall -W -g -Wl,-rpath,$QTDIR/lib""")) + env.Append(LINKFLAGS = Split(""" -pipe -Wall -W -g""")) + if platform != 'osx': + env.Append(LINKFLAGS = "-Wl,-rpath,$QTDIR/lib") env.Append(CPPDEFINES = "_REENTRANT")
if 'win' in platform:
In SConscript file in the mixxx/src directory.
And then I do : $ scons -j2 scons: Reading SConscript files ... Platform: OS X File "/Users/ronan/Desktop/Mixxx/1.7/mixxx/src/SConscript", line 150
+ if platform != 'osx':
^
SyntaxError: invalid syntax
Just send me the SConscript file you want me to test. And the right command line.
I added (without deleting anything) :
Import('platform')
if platform == 'win32': # line 144 CPPDEFINES = 'WIN32') #for soundtouch LINKFLAGS = Split(""" -pipe -Wall -W -g -Wl,-rpath, $QTDIR/ lib""") ) LINKFLAGS = Split(""" -pipe -Wall -W -g""")) LINKFLAGS = "-Wl,-rpath, $QTDIR/ lib") CPPDEFINES = "_REENTRANT")
env.Append(
else:
env.Append(CCFLAGS = Split(""" -pipe -Wall -W -g """)) # omghax
- env.Append(
+ env.Append(
+ if platform != 'osx':
+ env.Append(
env.Append(
if 'win' in platform:
In SConscript file in the mixxx/src directory.
And then I do : ronan/Desktop/ Mixxx/1. 7/mixxx/ src/SConscript" , line 150
$ scons -j2
scons: Reading SConscript files ...
Platform: OS X
File "/Users/
+ if platform != 'osx':
^
SyntaxError: invalid syntax
Just send me the SConscript file you want me to test. And the right command line.