Ok, good sleuthing with the QT OpenGL problem dotx!
I just fixed a bunch of indentations that were using spaces instead of tabs in our SConscript (it's in SVN). This is pretty much the only thing I can think of that would have caused some random library checks to fail. (SCONS is very fussy about that.)
Ok, good sleuthing with the QT OpenGL problem dotx!
I just fixed a bunch of indentations that were using spaces instead of tabs in our SConscript (it's in SVN). This is pretty much the only thing I can think of that would have caused some random library checks to fail. (SCONS is very fussy about that.)
Can anyone try it and see?