Comment 9 for bug 227480

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Albert Santoni (gamegod) wrote :

Ok, good sleuthing with the QT OpenGL problem dotx!

I just fixed a bunch of indentations that were using spaces instead of tabs in our SConscript (it's in SVN). This is pretty much the only thing I can think of that would have caused some random library checks to fail. (SCONS is very fussy about that.)

Can anyone try it and see?