Call stack:
Debug [Main]: EffectButtonParameterSlot::slotValueChanged() Debug [Main]: EffectParameter::setValue() Debug [Main]: EffectParameter::updateEngineState() Debug [Main]: EffectParameter::valueChanged() Debug [Controller]: ControlObjectScript::slotValueChanged() Debug [Controller]: ControllerEngine: executeCallback() Debug [Controller]: output: 1
Debug [Controller]: ControlObjectScript::slotValueChanged() Debug [Controller]: ControllerEngine: executeCallback() Debug [Controller]: output: 1
Call stack:
Debug [Main]: EffectButtonPar ameterSlot: :slotValueChang ed() ::setValue( ) ::updateEngineS tate() ::valueChanged( ) ript::slotValue Changed( )
Debug [Main]: EffectParameter
Debug [Main]: EffectParameter
Debug [Main]: EffectParameter
Debug [Controller]: ControlObjectSc
Debug [Controller]: ControllerEngine: executeCallback()
Debug [Controller]: output: 1
Debug [Controller]: ControlObjectSc ript::slotValue Changed( )
Debug [Controller]: ControllerEngine: executeCallback()
Debug [Controller]: output: 1