Comment 5 for bug 192663

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Alex (Malex) Markley (alex-malexmedia) wrote :

Fixed!

When the seek speed is too low, we essentially ask SoundTouch to expand our 100-sample buffer into literally gigabytes of RAM. (Which causes SoundTouch to overflow an int and segfault.)

This patch adds MIN_SEEK_SPEED, which successfully prevents such nonsense from ever happening.