Comment 1 for bug 1799574

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Daniel Schürmann (daschuer) wrote :

Ok, the current situation is odd.

I am not sure what the right solution is though.

1.) We may play past the end, which is unfortunately silence.
2.) We may not allow to move a beatloop past the track end, ignoring the beatjump.
3.) We may fix loop out at the track end, falling out of beat.
4.) We may short the loop at the last beat to not go beyond the track end but be in beat.

Unfortunately the engine can play past a track right-now. So 1. involves some refactoring. Is it worth the work, or is the silence part undesired anyway?
Does one of the other solutions suite?