Comment 10 for bug 1692261

Revision history for this message
Owen Williams (ywwg) wrote :

Braking is pretty easy, but ramping up pressing play will be very hard for our quantize code to handle. Do we just do a seek at the end of the ramp period to resolve sync issues? Or do we try to calculate the acceleration so that it arrives at the correct sync point?

(Which controller has the best implementation of this feature?)