+1
But Users won´t see it until compiled with ``battery=1`` option, which is disabled by default, and in the official builds.
This (+ the icons in the attachment) is what i use in my personal branch.
<Battery>
<MaximumSize><Variable name="SquareButtonMaximumSize"/></MaximumSize>
<PixmapUnknown scalemode="TILE">ic_battery_unknown_48px.svg</PixmapUnknown>
<PixmapCharged scalemode="TILE">ic_battery_charged_48px.svg</PixmapCharged>
<NumberStates>1</NumberStates>
<PixmapsCharging scalemode="TILE">ic_battery_charging_%1_48px.svg</PixmapsCharging>
<PixmapsDischarging scalemode="TILE">ic_battery_discharging_%1_48px.svg</PixmapsDischarging>
</Battery>
+1
But Users won´t see it until compiled with ``battery=1`` option, which is disabled by default, and in the official builds.
This (+ the icons in the attachment) is what i use in my personal branch. ><Variable name="SquareBut tonMaximumSize" /></MaximumSize > "TILE"> ic_battery_ unknown_ 48px.svg< /PixmapUnknown> "TILE"> ic_battery_ charged_ 48px.svg< /PixmapCharged> s>1</NumberStat es> "TILE"> ic_battery_ charging_ %1_48px. svg</PixmapsCha rging> harging scalemode= "TILE"> ic_battery_ discharging_ %1_48px. svg</PixmapsDis charging>
<Battery>
<MaximumSize
<PixmapUnknown scalemode=
<PixmapCharged scalemode=
<NumberState
<PixmapsCharging scalemode=
<PixmapsDisc
</Battery>