Comment 9 for bug 1641360

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Daniel Schürmann (daschuer) wrote : Re: spike in CPU usage when loading track to a deck

This can be explained by the CO looking.

The engine thread sends a lot of updates to the main thread. This works well as long as no other thread sends also changes to the main thread.
If a low prio thread is sending updates, and is inhibited by an other thread, than the engine thread is locked, waiting for the higher and low prio thread.

Loading a Track sends a lot of changes to the GUI.