Hmm, actually it looks like that system is already in place through the const EffectProcessor::EnableState enableState argument to EffectProcessor::process(), but only the EQ, filter, and Moog filter effects make use of it currently.
Hmm, actually it looks like that system is already in place through the const EffectProcessor ::EnableState enableState argument to EffectProcessor ::process( ), but only the EQ, filter, and Moog filter effects make use of it currently.