Hm, haven`t thought that way around.
Never tried GLSL much because it was labeled experimental.
On my low end Intel HD Graphics 3000 GLSL has currently nearly 10% lower CPU utilization with 2 decks playing.
Nice.
GLSL RGB default sounds reasonable then, if it does not take too much of your time :-)
Bonus points if it also allows <SignalRGB$Color>.
On Dec 21, 2014, at 7:28 PM, RJ Ryan <email address hidden> wrote:
> We could make a GLSL RGB waveform. I agree it's really useful compared
> to the regular filtered waveforms.
Hm, haven`t thought that way around.
Never tried GLSL much because it was labeled experimental.
On my low end Intel HD Graphics 3000 GLSL has currently nearly 10% lower CPU utilization with 2 decks playing.
Nice.
GLSL RGB default sounds reasonable then, if it does not take too much of your time :-)
Bonus points if it also allows <SignalRGB$Color>.
On Dec 21, 2014, at 7:28 PM, RJ Ryan <email address hidden> wrote:
> We could make a GLSL RGB waveform. I agree it's really useful compared
> to the regular filtered waveforms.