As for the overview type -- we discussed:
1) switch normalized overview on by default
2) switch to RGB overview
I spent nearly an hour comparing filtered and RGB overviews across my tracks. I tried my best to force myself to be "blind" by predicting what a section would sound like and then jumping to it to see how much the information I gained from the overview aided my predictions.
A lot of times the pixel heights of the 3 bands in Filtered mode didn't tell me much (i.e. I was unsure what a section would sound like) while the RGB colors were fairly informative (I could tell whether a section was low frequency or high frequency based on how red or blue it was). Sections that were purple-ish were a combination of bass-y and high-frequency (hats, chimes, etc.). Sections that were "cool" blues (cyan, light blue) or orange tended to have vocals since they mixed in green. More than that I could see the "structure" of the track much better in RGB mode.
Normalizing the overview was sometimes deceiving. A section that occupied 3/4th of the overview seemed like it would be a high activity section but when I jumped to that section it was sometimes a breakdown / quiet period but just looked high relative to the highest part of the track. I'm ambivalent about turning it on by default because it could be confusing.
Default changed in https:/ /github. com/mixxxdj/ mixxx/commit/ 192be0b8b32a1c3 48e2e370963fcb1 37cefa905f
As for the overview type -- we discussed:
1) switch normalized overview on by default
2) switch to RGB overview
I spent nearly an hour comparing filtered and RGB overviews across my tracks. I tried my best to force myself to be "blind" by predicting what a section would sound like and then jumping to it to see how much the information I gained from the overview aided my predictions.
A lot of times the pixel heights of the 3 bands in Filtered mode didn't tell me much (i.e. I was unsure what a section would sound like) while the RGB colors were fairly informative (I could tell whether a section was low frequency or high frequency based on how red or blue it was). Sections that were purple-ish were a combination of bass-y and high-frequency (hats, chimes, etc.). Sections that were "cool" blues (cyan, light blue) or orange tended to have vocals since they mixed in green. More than that I could see the "structure" of the track much better in RGB mode.
Normalizing the overview was sometimes deceiving. A section that occupied 3/4th of the overview seemed like it would be a high activity section but when I jumped to that section it was sometimes a breakdown / quiet period but just looked high relative to the highest part of the track. I'm ambivalent about turning it on by default because it could be confusing.