engine.spinback & engine.brake fix / ideas
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Confirmed
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Wishlist
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Unassigned |
Bug Description
When invoked, each of these effects cause the track to stop, but remain "playing". The track will then not play until I touch the jog wheel.
I have mapped these effects such that when the button linked to it is pressed, the track either spins back and stops or brakes and stops (they are not press and hold).
Having the track NOT pause (so staying like it is) is desirable when using slip mode and looprolls, but is undesirable when using the effects to stop the track.
I propose this:
Would it be possible to split each function into two separate functions, one that executes the effect and then continues playing (this is more for the brake effect) and another that can be used to stop the track?
tags: | added: script |
tags: | removed: script |
tags: | added: effects transport |
This shouldn't be too hard to add. I'll take a look at this.