Is there a way to reproduce it on good hardware? And is this effect caused by the waveform stretching code that I wrote? It's supposed to disable fast changes of stretching when the user is scratching to prevent springy appearances.
Is there a way to reproduce it on good hardware? And is this effect caused by the waveform stretching code that I wrote? It's supposed to disable fast changes of stretching when the user is scratching to prevent springy appearances.