Perhaps the solution is simpler than that. Seems I already solved this in mir_proving_server if you look at how it clips the title string texture:
if (text_right > inright) // Title too long for window
We could just do similar vertex and texture coordinate modification on each renderable to keep it inside.
Perhaps the solution is simpler than that. Seems I already solved this in mir_proving_server if you look at how it clips the title string texture:
if (text_right > inright) // Title too long for window
We could just do similar vertex and texture coordinate modification on each renderable to keep it inside.