Mir

Comment 21 for bug 1665802

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Daniel van Vugt (vanvugt) wrote :

-Freedreno chip
+Adreno chip

I've been trying to find out what the specified fill rate is for the chip, but would hazard a guess that in advertising 1920x1200 they actually mean it can fill:
  1920 x 1200 x 32bit x 60Hz (553 MB/s)
So that's one GL process, and not a separate fullscreen GL client + GL server (which doubles the required fill rate to over 1GB/s).

Handy then that we have fullscreen bypass to eliminate the server GL load. Perhaps that's what we should rely on in future demos rather than trying to show both a client and server on screen simultaneously.

Another workaround that should work is to lower the screen resolution... Sufficiently lower resolution and you should be able to render a large client and shell simultaneously.