Note that overlays with only triple buffers will drop to half frame rate more easily. Because overlays/bypass requires the compositor holds two of the buffers much of the time. So performance is more like double buffering -- you either hit 60Hz or drop all the way to 30Hz.
But I thought NBS had switched to quad-buffering already? That would solve the smoothness problem at least (at the expense of higher latency).
I know all of this is unrelated to fencing issues, but definitely something to keep in mind.
Note that overlays with only triple buffers will drop to half frame rate more easily. Because overlays/bypass requires the compositor holds two of the buffers much of the time. So performance is more like double buffering -- you either hit 60Hz or drop all the way to 30Hz.
But I thought NBS had switched to quad-buffering already? That would solve the smoothness problem at least (at the expense of higher latency).
I know all of this is unrelated to fencing issues, but definitely something to keep in mind.