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Comment 2 for bug 1573014

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Kevin DuBois (kdub) wrote : Re: corrpution in swapinterval 0 software clients on some platforms when GL-rendered on the server

narrowed the description a bit... seems this will happen when the client renders via the CPU, and the server elects to GL-composite the texture. If its hw rendered, we benefit from gpu serialization, and if its overlays, we don't have to rely on the seemingly broken egl fences.