narrowed the description a bit... seems this will happen when the client renders via the CPU, and the server elects to GL-composite the texture. If its hw rendered, we benefit from gpu serialization, and if its overlays, we don't have to rely on the seemingly broken egl fences.
narrowed the description a bit... seems this will happen when the client renders via the CPU, and the server elects to GL-composite the texture. If its hw rendered, we benefit from gpu serialization, and if its overlays, we don't have to rely on the seemingly broken egl fences.