Yeah this failure has become more of a problem with the CapnProto event code. Prior to that it wasn't failing for months at a time.
Long term we expect input resampling functionality to get dropped from Mir, and this test case with it. Because client-side vsync should allow Unity8 to use the default QML_TOUCH_COMPRESSION instead.
Shorter term, I noticed the new Capnproto code seems to do multiple mallocs per event. Fixing that could help here.
Yeah this failure has become more of a problem with the CapnProto event code. Prior to that it wasn't failing for months at a time.
Long term we expect input resampling functionality to get dropped from Mir, and this test case with it. Because client-side vsync should allow Unity8 to use the default QML_TOUCH_ COMPRESSION instead.
Shorter term, I noticed the new Capnproto code seems to do multiple mallocs per event. Fixing that could help here.