@vanvugt - the thing is, the unity logo is being drawn & animated by the nested server itself, it's not a client surface being composited! I.e. is it USC/Mir calling compositor_acquire.
I expected the nested server (i.e. Qt's renderer) to be throttled to 60fps by eglSwapBuffers as per usual.
@vanvugt - the thing is, the unity logo is being drawn & animated by the nested server itself, it's not a client surface being composited! I.e. is it USC/Mir calling compositor_acquire.
I expected the nested server (i.e. Qt's renderer) to be throttled to 60fps by eglSwapBuffers as per usual.