Adding a Unity8 task as I suspect this bug will cause Unity8 to never get bypassed on desktop.
We wouldn't really notice as both bypass and OpenGL compositing and relatively fast. But it would be nice to ensure it's bypassed for the best performance (and one frame lower latency).
While giving unity-system-compositor environment MIR_SERVER_COMPOSITOR_REPORT=log would answer this question, that doesn't work because lightdm clobbers the environment and never lets you modify it.
Adding a Unity8 task as I suspect this bug will cause Unity8 to never get bypassed on desktop.
We wouldn't really notice as both bypass and OpenGL compositing and relatively fast. But it would be nice to ensure it's bypassed for the best performance (and one frame lower latency).
While giving unity-system- compositor environment MIR_SERVER_ COMPOSITOR_ REPORT= log would answer this question, that doesn't work because lightdm clobbers the environment and never lets you modify it.