Mir

Comment 7 for bug 1444047

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Kevin DuBois (kdub) wrote :

Setting NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS to 0 in egl_native_surface_interpreter.cpp does seem to avert the problem, however this doesn't seem quite right to do in general.

What is happening is the first time the client sees the newly-allocated frame, it registerBuffers() the new buffer without error, and then the driver dequeue()s the buffer, and then queue the buffer, but doesn't write to the buffer.